
Age of Conan - Update Notes 1.04.4 - 18th March
GENERAL
Demonologist
- Fixed the cause of some client crashes.
- Fixed the cause of a server crash.
- Your character's head should no longer disappear on the inventory screen when wearing certain helmets.
- Teams should no longer receive murderpoints for killing a lower level player, if that player attacked the group first.
Demonologist
- 'Black Ashes' now correclty hits a maximum of 4 targets. 'Field of Fires' now correctly hits a maximum of 3 targets.
- Teams and raids should no longer randomly disband when a boss is killed.
- Raid bosses and group bosses will no longer be rooted when charged.
GENERAL
- Charging a target while mounted should no longer cause players to become stuck in the knockback animation
- Players who log out inside certain dungeons or instances will now find themselves outside the same dungeon or instance when they log back in again.
- Fixed an exploit.
- Field of the Dead - The quest "A Crawling Threat" can now be turned in properly.
- The Slaughterhouse Cellar - Enough Seal Fragments should now drop from the Picts in the Slaughterhouse Cellar for players to finish this quest in one run
- NPCs that are seated when aggroed should no longer go into the knockback animation.
Cradle of DecayGUILD CITIESXibaluku
- The Lord of Decay will no longer run off during battle to eat one of his own minions.
- The Lord of Decay should now also reset correctly.
Thunder River
- Surberec should no longer regenerate to full health after his beloved Master Gaoler has died.
Black Ring Citadel
- Blood Fang should spawn at the correct location again.
The Dragon Cave
- Seruah should now both reset and die properly.
- Seruah should now properly use her "Ripped from Within" ability.
- The spawn rate of Seruah's adds has been reduced.
- Seruah's adds should no longer spawn after she has been killed.
- The Chatha encounter has been toned down slightly. Chatha should now also reset correctly again.
- Terrors of Tartaros should now correctly attack players.
- It should now be possible to use Guild City Traders after fighting with combat dummies.
- Architect: Heavy Lintel can now be traded.
- Alchemy: Food recipes should again produce the correct amount of items.
- The reset timer in The Slaughterhouse Cellar has been reduced to 4 hours now.
Massive PVP
- War Declarations: On a PVE server guild-war during the war period is now only applicable in normal PVP areas (i.e. The Border Kingdoms or the PVP mini-games). The system remains unchanged for PVP servers.
- Resolved an issue with straight walls not taking damage correctly.
- Resolved an issue with geometry that allowed people to pass some walls illegally.
- Guilds who already own a battle-keep will not be able to claim another
- Resolved an issue with Melee attacks not always working correctly on the Totems in an Annihilation match.
- The particle effects when a team captures one of the side points in an Annihilation match should be visible again.
- Increased the strength of Astral Force
- Fixed a bug where the Seruah encounter wouldn't reset and terminate properly.
- Seruah should no longer try to attack players outside her room
- Fixed a bug which decreased the spawn rate of Seruah's adds.
- Fixed an issue which caused Seruah to not use her "ripped from within" ability when she was supposed to
- Fixed an issue which caused Chatha to not reset properly.
- Adjusted Chatha’s abilities slightly
- Woodcutting: Black Soulstaff is now dropping somewhere in Kheshatta.
- Woodcutting: Silvercarved Stave now properly drops.
- Balko now defends himself more intelligently.
- Fixed a collision issue in Xibaluku
- Resolved an issue that could cause the mirror purification ritual not to start.
- Blocked off the back of the Jal Kor boss room to avoid exploits.
- Jal Kor Bloodbane is now a little more attentive to his surroundings, approach with caution.
- It should no longer be possible to pass Balko without actually fighting him.
- The Defender of Acheron now defends himself more intelligently.
- Wild Lands of Zelata - Liniment of Pulchritude: Quest does no longer break if the player fails to wait while Adeonus is mixing the ointment for Juverna.
- Wild Lands of Zelata - Lifting the Curse: You can now get the Leathery Scroll again when retaking the quest if you have accidently deleted the scroll.
- Fixed the Quest "Devil's Pass" in Wild Lands of Zelata. The Enormous Bear will now spawn when entering the Area even if the first attempt failed.
- Wild Lands of Zelata - Devil's Pass: Replaced Nestor's small radius with a normal waypoint.
- The Maze - A Queen's Carapace: Quest is now correctly classified under The Maze
- The Ice Fiend in Atzel's Approach will respawn more reliably
- Yetis in Atzel's Approach seem to get caught in the Ice more often so should be easier to find
- The Crocodile Retinue Picts are no longer standing around warming their hands on a nonexistent fire in the Slaughterhouse Cellar.
- Resolved a client-server sync issue that meant game-time incorrectly displayed as midnight when logging-in
- Resolved an issue with erratic camera movements when using mouse-look.
- Resolved an issue that could cause players to get stuck in the swimming animation when jumping out of water.
- Xibaluku, the Cradle of Decay and the Slaughterhouse Cellar should all now appear correctly in the player search window.
- NPCs will be slightly more responsive when returning from cc abilities like stun or knockback.
- Resolved an issue with mouse-overs on the Friends/Guild members view
- Neither players nor NPCs can abort the get-up animation during knockbacks anymore.
- Resolved an issue that prevented the Spellweaving animations working correctly.
- Resolved an issue with the master-loot option in raids.
- Fixed a serious memory leak introduced in version 1.04.
MASSIVE PvP
- Defenders should properly learn their resurrection point.
- Repositioned some siege camps in the Gardak battlekeep to prevent attackers hitting the keep with multiple siege weapons
- Some collision issues have been resolved in Totem Torrent.
- Incubus/Succubus: Players should now be able to re-enter the instance after being killed.
- Athyr-Bast: Shadow Imp Lord should now properly despawn when Athyr-Bast is killed.
- Chatha: An issue has been resolved where Chatha would reset when a player was falling through the floor.

